View all by ghostkitchen
ghostkitchen
Follow ghostkitchen
Follow
Following ghostkitchen
Following
Add To Collection
Collection
Community
Devlog
Related games
Related
Voidburn
←
Return to Voidburn
Devlog
ALPHA 14 HAS HIT THE VOIDBURN ITCH
June 15, 2026
by
ghostkitchen
Planets, shops, asteroids Planets reimplemented as 3D voxel-based objects (THEY LOOK AMAZING), randomly placed in debug system Safe zones around spawn and planets - no enemy spawns here Safe zones, pl...
Continue reading
Official Early Access Launch
June 13, 2026
by
ghostkitchen
1
After 6 months of work, Voidburn has been launched in early access. The itch.io page has been updated accordingly with new marketing materials, and a new trailer has been uploaded to YouTube. Feel fre...
Continue reading
Web Alpha 13: Basic tutorial and heavy cleanup pass
June 13, 2026
by
ghostkitchen
New Game Tutorial and Cleanup Snakes temporarily removed The Worm King behaves a bit better Far fewer text pop-ups Momentum Multiplier tweaks Basic controls graphic and gameplay tutorial on start of n...
Continue reading
WEB ALPHA 12: Asteroids and Momentum update
June 12, 2026
by
ghostkitchen
1
WEB ALPHA 12 Asteroids and Momentum update Momentum system prototype added Ability recharges and enemy aggression now depend on your momentum multiplier (MM) As MM increases, abilities become availabl...
Continue reading
Enemies and Ships Update
June 12, 2026
by
ghostkitchen
WEB ALPHA 11 Enemies and Ships Update All enemies given reactive effects (On damage: shake, flash) All enemies given sprite updates All player ships in the process of being redrawn and/or redesigned b...
Continue reading
Radio Stations and Menus Update
June 11, 2026
by
ghostkitchen
- Added 71.0 SMOG FM with Fraud by Smogmonster71 - Added some Dotty tracks to VOID FM - Automatic radio parser, drag and drop ogg or mp3 files with metadata and album art and they will be added to the...
Continue reading
Enemy Update
June 10, 2026
by
ghostkitchen
June 10th - Enemy update 10 New enemies (attached) with various animations, strategies, and attacks 7 Elite modifiers for all enemies, spawn rate increases as player defeats more enemies All existing...
Continue reading
Web alpha 8
June 01, 2026
by
ghostkitchen
**Web alpha 8 deployed** All bosses restored and given places to spawn in the overworld - Marked on minimap - Area of discovery is shown on minimap - Most special attacks restored Deployables temporar...
Continue reading
Web alpha 7
June 01, 2026
by
ghostkitchen
**Web alpha 7 uploaded** Basic gameplay tutorial with per-device button prompts Removed rifts temporarily - fight bosses in the overworld - other test rifts remain broken, will restart these soon 10 n...
Continue reading
Absolutely absurd update (Web alpha testing time!)
May 30, 2026
by
ghostkitchen
1
As we head into the summer months, we here at Ghost Kitchen find our passion for creating renewed. We have spent the past month porting our lovely little space game from pygame into web format! We hea...
Continue reading
Many new features, balancing updates, bug fixes
April 28, 2026
by
ghostkitchen
1
Added: Radial Menus: hold left or right on the d-pad to open a quick selection menu for deployables (left) and abilities (right) New Drops/Blueprints: Rift Jump, Rift Damage, Recharger, Disguise Rift...
Continue reading
Updated HUD, new demo video, and more!
April 26, 2026
by
ghostkitchen
1
Howdy! Now is the perfect time to try Voidburn. The HUD has been updated and upgraded, there have been some major efficiency wins recently (these two are connected) and I have just recorded a 30 minut...
Continue reading
Massive HUD upgrade and several performance boosts
April 26, 2026
by
ghostkitchen
Save//load system reworked Modular HUD stylized and upgraded, color can be changed from ship customization pause menu Bugs, performance fixes...
Continue reading
April Update: HUD and bugfixes
April 25, 2026
by
ghostkitchen
In today's Voidburn alpha we have launched the first draft of a modular HUD, including Sound visualizer/scanner has been decoupled from the minimap, adding a visualizer, a frequency scanner, and now p...
Continue reading
Debug system, boss rifts
March 15, 2026
by
ghostkitchen
Messed up the last build, now it's up to date and works great...
Continue reading
MAJOR UPDATE - Rifts, quest system, tools
March 14, 2026
by
ghostkitchen
Steam page coming soon!...
Continue reading
MacOS Build and better controller support
March 07, 2026
by
ghostkitchen
Game should TRY to autodetect controller, monitor size, aspect ratio, and refresh rate on both MacOS and Windows...
Continue reading
MAJOR UPDATE (complete game genre rework)
March 07, 2026
by
ghostkitchen
2
#devlog, #update, #changelog
Changes: Genre changed from roguelite to action adventure Skill tree, classes, map, zone system completely redone Planets! Asteroids replaced with old arcade carpet shapes Slash dash (time slow specia...
Continue reading
Hotfix
January 18, 2026
by
ghostkitchen
1
0117 - fixed vectorscope sound issue...
Continue reading