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Devlog
Many new features, balancing updates, bug fixes
April 28, 2026
by
ghostkitchen
1
Added: Radial Menus: hold left or right on the d-pad to open a quick selection menu for deployables (left) and abilities (right) New Drops/Blueprints: Rift Jump, Rift Damage, Recharger, Disguise Rift...
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Updated HUD, new demo video, and more!
April 26, 2026
by
ghostkitchen
1
Howdy! Now is the perfect time to try Voidburn. The HUD has been updated and upgraded, there have been some major efficiency wins recently (these two are connected) and I have just recorded a 30 minut...
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Massive HUD upgrade and several performance boosts
April 26, 2026
by
ghostkitchen
Save//load system reworked Modular HUD stylized and upgraded, color can be changed from ship customization pause menu Bugs, performance fixes...
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April Update: HUD and bugfixes
April 25, 2026
by
ghostkitchen
In today's Voidburn alpha we have launched the first draft of a modular HUD, including Sound visualizer/scanner has been decoupled from the minimap, adding a visualizer, a frequency scanner, and now p...
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Debug system, boss rifts
March 15, 2026
by
ghostkitchen
Messed up the last build, now it's up to date and works great...
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MAJOR UPDATE - Rifts, quest system, tools
March 14, 2026
by
ghostkitchen
Steam page coming soon!...
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MacOS Build and better controller support
March 07, 2026
by
ghostkitchen
Game should TRY to autodetect controller, monitor size, aspect ratio, and refresh rate on both MacOS and Windows...
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MAJOR UPDATE (complete game genre rework)
March 07, 2026
by
ghostkitchen
2
#devlog, #update, #changelog
Changes: Genre changed from roguelite to action adventure Skill tree, classes, map, zone system completely redone Planets! Asteroids replaced with old arcade carpet shapes Slash dash (time slow specia...
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Hotfix
January 18, 2026
by
ghostkitchen
1
0117 - fixed vectorscope sound issue...
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