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Devlog
Alpha 24.71 - Leaderboards
July 08, 2026
by
ghostkitchen
Leaderboards are set up for both roguelike and voidlike game modes Randomly assigned player IDs Based on total STC per-save Top 20 always shown Also fixed a bug where bloodshot could respawn on load o...
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Alpha 24.7 - Telemetry Hotfix
July 08, 2026
by
ghostkitchen
Telemetry was set up wrong. Now it is not...
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Alpha 24.6 - Telemetry
July 07, 2026
by
ghostkitchen
Added a telemetry server Gameplay data is anonymously sent to the server during every run Cargo menu updated Crafting updated Death Inc. rift updates Windowed mode Small performance improvements...
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Alpha 24.5 - Housekeeping
July 06, 2026
by
ghostkitchen
Housekeeping Added Voidworld: Super Jack Planet prototype "Cancerous Planet" (tile -1,-1 relative to spawn) Added SJCKFM Super Jack Radio station wiring and one song: dominant clutter (collected when...
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Alpha 24.4 - Voidworlds Demo
July 02, 2026
by
ghostkitchen
Added a button in planet menu Button to explore planet switches the game mode to a layered 2D platformer This will be the main method of interacting with NPCs, advancing story This game mode will also...
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Alpha 24.3 - Updates
June 25, 2026
by
ghostkitchen
Updated tutorials Updated menu styling Updated tilemap Updated solar systems Updated Momentum details Updated enemy hiding behaviour Updated radio dial graphic HUD now clears away if you get under it...
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Alpha 24.1 and 24.2
June 24, 2026
by
ghostkitchen
Abandoned tiles are now enemy hunt tiles Use your headlights and your horn to flush enemies out of hiding Hiding enemies are invisible, but cast a shadow When you find a hiding enemy, honk the horn to...
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Alpha 24: Shaders and Lighting
June 23, 2026
by
ghostkitchen
Player now has toggleable headlights (Right stick button) that inherit the player ship color Player now has a horn (Left stick button) just for fun (will be used later) Projectiles, player abilities,...
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Alpha 23
June 22, 2026
by
ghostkitchen
1
It is Closer to What I Feel it Should Be Double boost is now unlimited, can be used on bosses but has to cool down if it is Enemy explosions (gas tank, lightshow, balloon) Enemy formations (circular,...
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Alpha 23
June 22, 2026
by
ghostkitchen
It is Closer to What I Feel it Should Be Double boost is now unlimited, can be used on bosses but has to cool down if it is Enemy explosions (gas tank, lightshow, balloon) Enemy formations (circular,...
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Alpha 22.5
June 21, 2026
by
ghostkitchen
Double boost slightly changed to go through asteroids and look better Massive performance upgrade Music now continues playing in the pause menu, but muffled Steam Deck no longer requires the gamepad -...
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Alpha 22: Incremental Prototypes + Visual Update
June 21, 2026
by
ghostkitchen
Idle/incremental feature prototypes Farm tiles: invest in a farm that will produce resources for you over time Trivia night rift Default player ship changed Ribbon trail removed Double-boost - new def...
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Alpha 21: Roguelike Mode
June 20, 2026
by
ghostkitchen
1
Added a roguelike gamemode (permadeath, between-tile perks, randomized tiles, but nothing else is changed, so the whole game can be played the same but must be done in one life) New Tex boss fight (he...
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Web Alpha 20: I have a problem
June 19, 2026
by
ghostkitchen
- Asteroids changed to pre-baked 3D, visual refined - Further refined tutorials - Added an example rift - Fixed eyes not returning bombs - Performance improvements - Started utilizing the GPU a bit, p...
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Web Alpha 19: The Best One So Far
June 19, 2026
by
ghostkitchen
- Beautiful first-launch tutorials - Keyboard and Mouse Support - Massive amount of polish on the core game loop - Skill tree revamp - Scanner menu revamp - 10 songs changed to collectibles - Find flo...
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Alpha 18 - The Game Part
June 18, 2026
by
ghostkitchen
Alpha 18 is a big one, and there are only a few left before we transition into the beta stage of the game. If you were holding out to try the game, now is the best time, as we've added tutorials and s...
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Alpha 17 - Menus and Bugs
June 17, 2026
by
ghostkitchen
- Reflector field now properly targets bosses - Scanner menu rebuilt, select and deselect which songs can play on the radio, collect boss sounds - Scanner lissajous placeholder removed - "Enable audio...
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Alpha 16 - Efficiency Upgrades
June 16, 2026
by
ghostkitchen
- Asteroid culling changes - Expansion of debug system - Spacing of bosses and planets - Downsized planets - Vectorscope resolution downgrade - Asteroid 3D rotational data pre-baked - web performance...
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Alpha 15: The Radio Update
June 16, 2026
by
ghostkitchen
- Seamless station switching with in-between static - Songs "keep playing" when switching back and forth as a real radio station would - Ready for banter, ads, talk shows - Song metadata table has bee...
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ALPHA 14 HAS HIT THE VOIDBURN ITCH
June 15, 2026
by
ghostkitchen
Planets, shops, asteroids Planets reimplemented as 3D voxel-based objects (THEY LOOK AMAZING), randomly placed in debug system Safe zones around spawn and planets - no enemy spawns here Safe zones, pl...
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Official Early Access Launch
June 13, 2026
by
ghostkitchen
1
After 6 months of work, Voidburn has been launched in early access. The itch.io page has been updated accordingly with new marketing materials, and a new trailer has been uploaded to YouTube. Feel fre...
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Web Alpha 13: Basic tutorial and heavy cleanup pass
June 13, 2026
by
ghostkitchen
New Game Tutorial and Cleanup Snakes temporarily removed The Worm King behaves a bit better Far fewer text pop-ups Momentum Multiplier tweaks Basic controls graphic and gameplay tutorial on start of n...
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WEB ALPHA 12: Asteroids and Momentum update
June 12, 2026
by
ghostkitchen
1
WEB ALPHA 12 Asteroids and Momentum update Momentum system prototype added Ability recharges and enemy aggression now depend on your momentum multiplier (MM) As MM increases, abilities become availabl...
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Enemies and Ships Update
June 12, 2026
by
ghostkitchen
WEB ALPHA 11 Enemies and Ships Update All enemies given reactive effects (On damage: shake, flash) All enemies given sprite updates All player ships in the process of being redrawn and/or redesigned b...
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Radio Stations and Menus Update
June 11, 2026
by
ghostkitchen
- Added 71.0 SMOG FM with Fraud by Smogmonster71 - Added some Dotty tracks to VOID FM - Automatic radio parser, drag and drop ogg or mp3 files with metadata and album art and they will be added to the...
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Enemy Update
June 10, 2026
by
ghostkitchen
June 10th - Enemy update 10 New enemies (attached) with various animations, strategies, and attacks 7 Elite modifiers for all enemies, spawn rate increases as player defeats more enemies All existing...
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Web alpha 8
June 01, 2026
by
ghostkitchen
**Web alpha 8 deployed** All bosses restored and given places to spawn in the overworld - Marked on minimap - Area of discovery is shown on minimap - Most special attacks restored Deployables temporar...
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Web alpha 7
June 01, 2026
by
ghostkitchen
**Web alpha 7 uploaded** Basic gameplay tutorial with per-device button prompts Removed rifts temporarily - fight bosses in the overworld - other test rifts remain broken, will restart these soon 10 n...
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Absolutely absurd update (Web alpha testing time!)
May 30, 2026
by
ghostkitchen
1
As we head into the summer months, we here at Ghost Kitchen find our passion for creating renewed. We have spent the past month porting our lovely little space game from pygame into web format! We hea...
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Many new features, balancing updates, bug fixes
April 28, 2026
by
ghostkitchen
1
Added: Radial Menus: hold left or right on the d-pad to open a quick selection menu for deployables (left) and abilities (right) New Drops/Blueprints: Rift Jump, Rift Damage, Recharger, Disguise Rift...
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Updated HUD, new demo video, and more!
April 26, 2026
by
ghostkitchen
1
Howdy! Now is the perfect time to try Voidburn. The HUD has been updated and upgraded, there have been some major efficiency wins recently (these two are connected) and I have just recorded a 30 minut...
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Massive HUD upgrade and several performance boosts
April 26, 2026
by
ghostkitchen
Save//load system reworked Modular HUD stylized and upgraded, color can be changed from ship customization pause menu Bugs, performance fixes...
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April Update: HUD and bugfixes
April 25, 2026
by
ghostkitchen
In today's Voidburn alpha we have launched the first draft of a modular HUD, including Sound visualizer/scanner has been decoupled from the minimap, adding a visualizer, a frequency scanner, and now p...
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Debug system, boss rifts
March 15, 2026
by
ghostkitchen
Messed up the last build, now it's up to date and works great...
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MAJOR UPDATE - Rifts, quest system, tools
March 14, 2026
by
ghostkitchen
Steam page coming soon!...
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MacOS Build and better controller support
March 07, 2026
by
ghostkitchen
Game should TRY to autodetect controller, monitor size, aspect ratio, and refresh rate on both MacOS and Windows...
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MAJOR UPDATE (complete game genre rework)
March 07, 2026
by
ghostkitchen
2
#devlog, #update, #changelog
Changes: Genre changed from roguelite to action adventure Skill tree, classes, map, zone system completely redone Planets! Asteroids replaced with old arcade carpet shapes Slash dash (time slow specia...
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Hotfix
January 18, 2026
by
ghostkitchen
1
0117 - fixed vectorscope sound issue...
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