Voidburn
Voidburn
The deepest, most intense free web game you'll ever hover over.
It's like Futurama meets Disco Elysium meets Portal meets Nine Inch Nails meets Asteroids.
Unlock a tile, fly out to it, clear it, spend what you earned, repeat until you find the exit. The further you get from spawn, the harder it hits back.

Some things out here only speak in waveforms
A live vectorscope wired into your HUD, drawing every frequency in range as a shape. There are entities that will not talk to you any other way.

The faster you fight, the harder you hit
Damage is the fuel. Every hit you land feeds a ten second window, flying flat out multiplies the gain, and working the whole kit beats holding the trigger. Climb the tiers and the meter hands you bombs, the reflector, the gravity well. Between you and your hull sits an overshield that eats incoming fire and only grows back once you stop taking it.

Fights that warp the picture
Real 2D lighting with shadows cast by everything solid. Bloom, CRT, aberration, datamosh. While the Bloodshot Eye is alive it drifts the shake, the squash, the hit-stop and the color until the whole fight plays like a bad trip.

You are an OPEX Ranger. This is a job.
OPEX invented the shift engine in the late 20th century and has spent five hundred years driving humanity forward through the multiverse. Your contract is to spread the knowledge of shift travel and bring back data. Most aliens will not speak to you. They have been thoroughly propagandized.
Your handler passes along whatever the game just told him to say, and something older is already using your own instruments to reach you.

Go in and close it from the inside
Sealed pockets hanging off the map, each with its own walls and its own rules. Boss arenas, enemy gauntlets, orb runs, a trivia show that openly insults you, and one that turns out to be an entire visual novel.

Land on a planet and the game becomes a sidescroller
A whole 2D platformer under the surface, drawn in its own layered style with light that floods through the tiles. Double jumps, wall kicks, rolls and climbs. Levers, key doors, combo locks, chests, dart traps, crumbling floors, and its own track on the radio.

Money that comes in while you are gone

30+ abilities. Five slots. One ship you painted yourself.
No classes. Rebuild the tree whenever you want a different ship, craft deployables out of the junk you haul home, and gamble on modifier pickups that rewrite a run mid-flight. Hull shapes, trails, flame color, HUD tint. The whole cockpit takes your paint job.

Die, respawn at your checkpoint, keep your tiles, retry the one that killed you.
Permadeath, locked skill tree, perk cards. The whole game in one deathless run. Your OPEX contract has been terminated, try again?
For WAY more information and a front row seat to development, join the Discord.
Join the Discord| Status | In development |
| Platforms | HTML5, Windows, Linux |
| Publisher | Ghost Kitchen Games |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | ghostkitchen |
| Genre | Shooter, Adventure |
| Made with | Aseprite, Adobe Photoshop, Logic Pro, Audacity, PixiJS |
| Tags | 2D, Bullet Hell, Horror, psychedelic, Psychological Horror, Roguelite, Souls-like, Space, Twin Stick Shooter |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Playstation controller |
| Content | No generative AI was used |
Download
Install instructions
Unzip and add non-steam game to steam. Select Voidburn.exe and launch through steam for Steam Controller support. If playing on Steam Deck or SteamOS, go into game properties and enable proton experimental.
Development log
- Alpha 26 - Road to Beta40 days ago
- Alpha 25 - Polishing up before beta41 days ago
- Alpha 24.71 - Leaderboards89 days ago
- Alpha 24.7 - Telemetry Hotfix89 days ago
- Alpha 24.6 - Telemetry89 days ago
- Alpha 24.5 - Housekeeping90 days ago
- Alpha 24.4 - Voidworlds Demo95 days ago
- Alpha 24.3 - UpdatesJun 25, 2026
